I build and lead teams that ship fast, accessible and reliable web platforms.

Engineering Manager at CrowdStrike. I work across frontend architecture, developer tooling and UI quality, helping teams build and ship with confidence. Increasingly focused on AI-assisted development and the responsible use of AI in production systems.

How I work

I work across product, engineering and the systems that connect them. Most of my time is spent reducing friction, improving confidence in what we ship and helping teams move faster without losing control.

  • Building teams that can deliver

    I lead frontend engineers and SDETs, focusing on creating an environment where people can do their best work. That means clear direction, psychological safety and a shared understanding of what good looks like.

  • Architecture that holds up under change

    I focus on frontend architecture that stays fast and maintainable as products evolve. Rendering strategy, performance budgets and build systems are treated as part of the product, not something to revisit later.

  • Developer experience as a force multiplier

    I invest in tooling, build pipelines and local development environments that reduce the cost of change. When teams can make and verify changes quickly, quality and velocity improve together.

  • Quality built into the system

    I work closely with SDETs to define UI quality strategy across teams. That includes accessibility, visual regression and automation that gives teams confidence without slowing them down.

  • Introducing AI carefully

    I'm focused on bringing AI into the development lifecycle in a way that remains reviewable and predictable. Generated code goes through the same process as any other change, and the system makes it clear what has changed and why.

Products

Writing

Posts coming soon.